AI Insights · Timothy · July 2023
Top 5 io Games on iOS in Switzerland: Q2 2023
Discover the performance of the top 5 io games on the iOS platform in Switzerland during Q2 2023, including trends in downloads, revenue, and active users.
During the second quarter of 2023, the top 5 io games on iOS in Switzerland showed varied performance across weekly downloads, revenue, and active users. Below is a detailed look at each of these games, with data sourced from Sensor Tower.
Snake.io - Fun Online Snake from Kooapps saw a fluctuating trend in weekly revenue, peaking at approximately $89 at the beginning of May before declining to around $12 by the end of June. Weekly downloads showed a peak of 1.7K in early April, but generally hovered around 1K throughout the quarter. Active users started at 10.5K in late March, experiencing a slight decline to 9K by the end of June.
slither.io from Lowtech Studios LLC maintained a stable trend in weekly downloads, ranging between 700 and 900, with a slight peak of 909 in mid-June. Active users were relatively steady, starting at around 7.8K in late March and ending at 7.5K by late June.
Paper.io 2 by Voodoo experienced modest weekly revenue, with noticeable peaks of $114 in mid-June and $90 at the end of June. Downloads fluctuated, peaking at 989 in early May but generally staying between 700 and 900. Active users remained consistent, around the 4.3K mark throughout the quarter.
Hole.io, another game from Voodoo, showed significant variation in weekly revenue, with a peak of $260 in mid-April and a low of $43 in mid-June. Downloads were highest in mid-May at 1.1K and lowest in mid-June at 314. Active users saw a peak of 6.1K in mid-May, but generally decreased to around 4.2K by the end of June.
State.io - Conquer the World from AI Games FZ demonstrated stable weekly revenue, ranging from $52 to $117, with the highest revenue recorded at the end of June. Downloads showed a declining trend, starting at 559 in late March and dropping to 543 by the end of June. Active users were around 2.9K at the beginning of the quarter, with a slight decline to 2.5K by the end of June.
For more detailed insights into these trends and other app performances, visit Sensor Tower.